Important Concepts
This section explains key concepts that are essential to understanding how ZScore works.
As the platform evolves, more concepts will be added here.
Game Mode
Every game in ZScore operates in one of two modes: Sandbox or Live.
These modes are completely isolated from each other to ensure safe testing and production stability.
Sandbox Mode
Sandbox mode is intended for development and testing.
It allows you to safely experiment with integrations, features, and configurations without affecting your live data.
- Uses a separate API key from live mode.
- Settings can differ between sandbox and live — they may become out of sync.
- Achievements, leaderboards, players, and other data are unique to this mode and will not carry over to live mode.
- Ideal for testing game logic, balancing, and economy behavior before release.
Live Mode
Live mode is used when your game is published and available to players.
All real player data, progress, and economy transactions occur here.
- Has its own API key and configuration.
- Only production-ready settings should be applied.
- Data created in live mode remains isolated from sandbox mode.
- Represents your real player base and live economy.
Summary
Feature / Behavior | Sandbox Mode | Live Mode |
---|---|---|
API Key | Separate from live | Separate from sandbox |
Data (players, achievements, etc.) | Isolated | Isolated |
Purpose | Testing & development | Production |
Sync Behavior | May differ from live | May differ from sandbox |
Data and configurations do not automatically sync between sandbox and live modes. Always double-check settings before going live.